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The Many Origins of Worldbuilding

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The Many Origins of Worldbuilding

Or: I don't think that word means what you think it means (and maybe we're both wrong)

Kaelan
Jan 26
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The Many Origins of Worldbuilding

kaelan.substack.com

In my last post, I discussed one possible origin of the notion that worlds should be endlessly revisited and re-consumed. That essay got me thinking about another problem I often have when I talk about worldbuilding: the term has just so many definitions, histories and use cases. I frequently see thinkpieces, essays and conversations in which people talk over each other because they are coming from radically different vantage points as to what worldbuilding even is.

So in today’s post I want to list a few of those origins. As you read through these, ask: which of these perspectives do you associate with? Which ones do you gravitate towards without thinking? Which ones do you want other people to use more (or less)?

Good & Evil in Middle-earth | Christian History | Christianity Today
Middle-Earth, the ur-subcreation.

World as Subcreation

Origin: J.R.R. Tolkien; genre fiction, particularly fantasy

Perspective: Worlds are expansive settings with detailed histories and languages. The best worlds are comprehensive and detailed. Worlds are self-contained and do not symbolize anything external to them.

Kepler-22b: Closer to Finding an Earth | NASA
A NASA image of Kepler 22b, a potentially earth-like planet 600 light-years away.

World as Scientific Model

Origin: scientific modeling; “hard” science fiction

Perspective: Worlds model scientific processes. The best worlds are internally consistent. Worlds can tell us something about our own conditions, but only if they do not contain too many contradictions.

Worldbuilding Competition - Future of Life Institute
The logo for the FLI Worldbuilding Contest, a contest hosted by the Future of Life Institute, a think tank sponsored by the likes of Elon Musk and the creator of the Ethereum cryptocurrency.

World as Enabled by Computation

Origin: techno-optimism; the Californian ideology

Perspective: Worlds are a new type of media enabled by the power and affordances of computation. The best worlds are vast, explorable and generative. Worlds free us from the ideological constraints and biases of writers, by generating stories and ideas through algorithmic interactions.

Where to buy Pokémon cards | Wargamer
Pokémon cards.

World as Consumption Machine

Origin: tobacco companies; media companies

Perspective: Worlds are places that can be glimpsed and entered through numerous and potentially infinite small interactions. The best worlds are addictive, atmospheric, and revisitable. Worlds may or may not say something about society, but more importantly, they can compel social behaviours in a way that can be leveraged.

The headline for “Against Worldbuilding,” an article in Electric Literature that garnered a lot of controversy in writing circles when it was published in 2017.

World as Story Background

Origin: narrative theory

Perspective: Worlds are the settings for a story. The best worlds highlight the themes of that story. Worldbuilding is not new or substantially different from other forms of research and planning for writing.

Scenario Planning: Developing Pictures Of The Future | ITONICS
The wildest looking diagram for scenario planning that I could find on Google Images (and the competition was fierce).

World as Scenario

Origin: scenario planning; simulation games; military intelligence

Perspective: Worlds are vehicles for developing concrete plans and strategies. The best worlds are possible, believable, and directly extrapolated from our present conditions. Worldbuilding can help us envision possible courses of action that we might not have otherwise considered.

Fahrenheit 451: Book Review - Books of Brilliance
Ray Bradbury’s Fahrenheit 451.

World as Parable

Origin: proto-science fiction; fables; parables

Perspective: Worlds are allegories for ideologies. The best worlds may or may not be internally consistent, but that doesn’t matter as long as the allegory is consistent. Worlds only matter insofar as they help people better understand their social conditions.

The Dispossessed - Wikipedia
Ursula Le Guin’s The Dispossessed.

World as Vision

Origin: leftist social movements, particularly anarchism

Perspective: Worlds enable us to imagine, and eventually to create, social structures beyond capitalism. The best worlds inspire thought, debate, and action. Worlds respond directly to social conditions, even if they depict societies far-flung from our own.

I think it’s interesting that worldbuilding lends itself so well to so many different ideological stances, each of which treats the relationship between creator, world and society differently. I wonder what it would mean to combine some or all of these perspectives, to create new approaches that consciously blend different tactics and desires.

Did I miss any origins or angles? Let me know in the comments if so!

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